Amber: Difference between revisions
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Like all [[NPC#Guards|Guards]], Amber can be found wandering out both outside and inside of the [[Vault]], patrolling [[NPCs#Civilians|Civilian]] and {{ClearanceLevel|Staff}} areas. In addition, she will congregate within {{ClearanceLevel|Guard}} rooms with other Guards. In any area, she will wander around and engage with [[Social Interactions]], notably the standing spots outside many doors leading into {{ClearanceLevel|Guard}} rooms. | Like all [[NPC#Guards|Guards]], Amber can be found wandering out both outside and inside of the [[Vault]], patrolling [[NPCs#Civilians|Civilian]] and {{ClearanceLevel|Staff}} areas. In addition, she will congregate within {{ClearanceLevel|Guard}} rooms with other Guards. In any area, she will wander around and engage with [[Social Interactions]], notably the standing spots outside many doors leading into {{ClearanceLevel|Guard}} rooms. | ||
If Amber encounters someone with insufficient Security Clearance while in a {{ClearanceLevel|Staff}} | If Amber encounters someone with insufficient Security Clearance while in a {{ClearanceLevel|Staff}} or {{ClearanceLevel|Guard}} room, she will attempt to [[Scold]] them. | ||
Should combat occur near her, Amber will engage [[Agents]]. She will aggressively pursue them to achieve this goal. Upon spotting an Agent, she will shoot at them, dealing 5 Damage per shot. If she is close enough, she will attempt to strike the Agent directly, dealing 10 Damage. Should she lose sight of an Agent, she will momentarily attempt to relocate them, before resuming her normal patrol. | Should combat occur near her, Amber will engage [[Agents]]. She will aggressively pursue them to achieve this goal. Upon spotting an Agent, she will shoot at them, dealing 5 Damage per shot. If she is close enough, she will attempt to strike the Agent directly, dealing 10 Damage. Should she lose sight of an Agent, she will momentarily attempt to relocate them, before resuming her normal patrol. |
Latest revision as of 04:47, 11 November 2023
Amber is a Security Guard in Deceive Inc, along with Douglas. She is distinguishable from her colleague by her slim profile. A stronger variant of Amber with increased security clearance can also rarely be found both inside and outside of the Vault.
Security Clearance
With Guard Clearance, Amber can access Staff and Guard rooms. In addition, she will Scold anyone who enters one of these rooms with insufficient Clearance.
Behavior
Like all Guards, Amber can be found wandering out both outside and inside of the Vault, patrolling Civilian and Staff areas. In addition, she will congregate within Guard rooms with other Guards. In any area, she will wander around and engage with Social Interactions, notably the standing spots outside many doors leading into Guard rooms.
If Amber encounters someone with insufficient Security Clearance while in a Staff or Guard room, she will attempt to Scold them.
Should combat occur near her, Amber will engage Agents. She will aggressively pursue them to achieve this goal. Upon spotting an Agent, she will shoot at them, dealing 5 Damage per shot. If she is close enough, she will attempt to strike the Agent directly, dealing 10 Damage. Should she lose sight of an Agent, she will momentarily attempt to relocate them, before resuming her normal patrol.
Like all Guards, Amber is capable of Reviving unconscious NPCs.
Like all Guards, Amber will not open Drawers under normal circumstances.
Dossier
Takes her job seriously.