Douglas: Difference between revisions
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== Security Clearance == | == Security Clearance == | ||
With {{ClearanceLevel|Guard}} Clearance, Douglas can access {{ClearanceLevel|Staff}} and {{ClearanceLevel|Guard}} rooms. In addition, he will [[Scold]] anyone who enters one of these rooms with insufficient Clearance. | With {{ClearanceLevel|Guard}} Clearance, Douglas can access {{ClearanceLevel|Staff}} and {{ClearanceLevel|Guard}} rooms. In addition, he will [[Scold]] anyone who enters one of these rooms with insufficient Clearance. | ||
== Behavior == | |||
Like all [[NPC#Guards|Guards]], Douglas can be found wandering out both outside and inside of the [[Vault]], patrolling [[NPCs#Civilians|Civilian]] and {{ClearanceLevel|Staff}} areas. In addition, he will congregate within {{ClearanceLevel|Guard}} rooms with other Guards. In any area, he will wander around and engage with [[Social Interactions]], notably the standing spots outside many doors leading into {{ClearanceLevel|Guard}} rooms. | |||
If Douglas encounters someone with insufficient Security Clearance while in a {{ClearanceLevel|Staff}} or {{ClearanceLevel|Guard}} room, he will attempt to [[Scold]] them. | |||
Should combat occur near him, Douglas will engage [[Agents]]. He will aggressively pursue them to achieve this goal. Upon spotting an Agent, he will shoot at them, dealing 5 Damage per shot. If he is close enough, he will attempt to strike the Agent directly, dealing 10 Damage. Should he lose sight of an Agent, he will momentarily attempt to relocate them, before resuming his normal patrol. | |||
Like all Guards, Douglas is capable of [[NPC Revival|Reviving]] unconscious [[NPCs]]. | |||
Like all Guards, Douglas will not open [[Drawers]] under normal circumstances. | |||
== Dossier == | == Dossier == |
Latest revision as of 04:49, 11 November 2023
Douglas is a Security Guard in Deceive Inc, along with Amber. He is distinguishable from his colleague by his large frame. A stronger variant of Douglas with increased security clearance can also rarely be found both inside and outside of the Vault.
Security Clearance
With Guard Clearance, Douglas can access Staff and Guard rooms. In addition, he will Scold anyone who enters one of these rooms with insufficient Clearance.
Behavior
Like all Guards, Douglas can be found wandering out both outside and inside of the Vault, patrolling Civilian and Staff areas. In addition, he will congregate within Guard rooms with other Guards. In any area, he will wander around and engage with Social Interactions, notably the standing spots outside many doors leading into Guard rooms.
If Douglas encounters someone with insufficient Security Clearance while in a Staff or Guard room, he will attempt to Scold them.
Should combat occur near him, Douglas will engage Agents. He will aggressively pursue them to achieve this goal. Upon spotting an Agent, he will shoot at them, dealing 5 Damage per shot. If he is close enough, he will attempt to strike the Agent directly, dealing 10 Damage. Should he lose sight of an Agent, he will momentarily attempt to relocate them, before resuming his normal patrol.
Like all Guards, Douglas is capable of Reviving unconscious NPCs.
Like all Guards, Douglas will not open Drawers under normal circumstances.
Dossier
Pays his sister's medical bills.