Neon Nights Update

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The Neon Nights Update is the second seasonal update for Deceive Inc. It introduces a new agent, a new catalog, and a number of various changes to gameplay systems.

New Agent: Sasori

Main Page: Sasori

Once Hans’ loyal henchman and renowned international assassin, Sasori had a crisis of conscience leading him to retire from his villainous ways to open a quaint little restaurant in Osaka. After a long period of soul searching he is finally back on the field with a new perspective on life and a renewed sense of purpose.

Sasori is an all-new tracker agent that excels at hit and run attacks to single out and finish targets with flair. He brings the first first hybrid range/melee weapon in the form of thrown projectiles and a blade, allowing him to harass targets from afar and close in for a swift elimination.

Gameplay Changes

The Neon Nights Update introduces a large number of changes to the core gameplay experience.

General Changes

Heat Changes

Heat received multiple changes following feedback since the release of the High Alert Update. Overall, there is now greater consequences for generating Heat than before.

  • Downing a Civilian will now give one full Heat level.
  • Downing a VIP will now give three full Heat levels.
  • Downing a Guard still only gives approximately half a Heat level.

Spawn Economy Rebalance

The spawn locations and spawn rates of multiple items has been adjusted with the goal of slowing down the overall pace of matches as well as giving Agents a reason to search the Vault more thoroughly before attempting the objective.

Keycard Spawn Changes
  • Purple Keycards will no longer spawn outside of purple rooms.
  • A small number of Keycards can now appear within the Vault itself.
  • The Golden Keycar will now only spawn within the Vault.
Ammo Spawn Changes
  • Reduced overall pool of Ammo Box spawns in all Maps.
  • Reduced chance for Ammo Boxes to spawn in public areas.
Additional Food Locations
  • More Food will spawn in fixed locations across all Maps. It is easier to find Food spawns in locations such as kitchens, restaurants, and other eating places.

Purple Safe Tweaks

Account Max Level Increase

  • The maximum account level has been increased to 400.
  • An all new progression Ink has been added for players who reach this milestone, the Malachite Ink.

Updated XP Values

  • The values of most XP sources have been increased to allow for smoother progression and increased rewards for interaction with different lootables and in-game objectives.

Game Performance Optimizations

  • A long list of optimizations has been included in this update to improve game performance.

New Graphical Options & Automatic Hardware Detection

  • New graphical options have been added to better choose starting settings for players getting into the game.

Agent Select Menu Rework

  • The Agent selection menu has been reworked to provide precise information about the specifics of a build, such as the damage dealt by specific weapons.

Ink Menu Rework

  • The Ink menu has been reword to better showcase how a given Ink will appear on a Weapon or Gadget in-game.

Additional Field Upgrade Decks

  • The number of Field Upgrade Decks one can have has been increased from 4 to 8.

Enhanced Controller Settings

  • New settings have been added for controller players which allow them to tweak various settings like disabling vibrations, adjusting aim-assist, and tweaking the finer details of the quick turn mechanic.

Melee Shot Delay

  • A new stat has been added which allows the delay before firing after a melee attack to be tweaked on a per-weapon basis to help reduce the number of high damage combos involving melee attacks.

Reduced Cover Breadcrumbs Duration

Fragrant Shore Map Tweaks

  • Numerous shortcuts on Operation Fragrant Shore have been adjusted to prevent free room skips in various Staff Rooms across the level, such as adding shutters to the window in the back of the Staff Room by Vault Terminal B.

New Credits Cosmetics

Elite Guard Presence

Intel XeSS Update

  • Updated Intell XeSS to the latest version.

Agent Balance

General Agent Balance

Melee

Melee charge time has been slightly increased to make it more of a committment.

  • Fully Charged Melee Time: 0.65s => 0.8s

Ace

Weapons
  • Base: Queen of Diamond
    • Fire Rate: 0.7 => 0.8 Bullets per Second
  • Mod 2: King of Diamond
    • Animation adjustment to better fit reload speed.
Expertise
  • Base: Queen's Gaze
    • The tracking effect is now a full-fledged TracedTrace with a precise indicator on the target.

Cavalière

Passive
  • All Passives
    • Charge time for Fully Charged Melee: 1s => 0.8s

Chavez

Weapons
  • Base: Sentinel
    • Reload Time: 2.4s => 2.5s
    • Crit Damage Multiplier: 2x => 1.75x
  • Mod 1: Vigilante
    • Reload Time: 1.8s => 1.65s
    • Fire Rate: 1.8 => 2.3 Bullets per Second
    • Damage: 20 => 18
    • Crit Damage Multiplier: 1.75x => 1.5x
    • Limb Damage Modifier: 0.75x => 0.9x
Passive
  • Mod 1: Tough as Nails
    • Overheal decay speed is now half as fast as before to give more opportunities to leverage it.
    • Health numbers won’t aggressively tick anymore like you are taking damage when overheal decays.

Hans

Weapons
  • All Weapons
    • Tweaks to spray patterns on all weapons to make close range shots more reliable.
  • Base: Hook
    • Fire Rate: 1.25 => 1.4 Shots per Second
Passive
  • Base: Dreadful Presence
    • Enemy Agents caught inside the wave originating from Hans will be SlowedSlowed for 2 seconds.
  • Mod 1: Fear Projection
    • Enemy Agents caught inside the wave originating from a rival spy will be SlowedSlowed for 4.5 seconds.

Larcin

Weapons
  • Base: Silence
    • Fire Rate: 6 => 5.5 Bullets per Second
    • Reload Time: 1s => 1.15s
  • Mod 1: Cadence
    • Magazine Size: 18 => 14 Bullets
    • Ammo per box and overall pool adjusted for new magazine size
    • Fire Rate: 10 => 9 Bullets per Second
    • Reload Time: 1.1s => 1.25s
  • Mod 2: Violence
    • Reload Time: 1.2s => 1.25s
Expertise
  • Base: Au Revoir
    • Duration: 7s => 6s
    • Cooldown: 60s => 75s
    • Decreased Expertise Refund when Cancelled
    • Delay before Immaterial Effect: 0.2s => 0.25s
  • Mod 1: Grande Finale
    • Larcin and his allies can now shoot at any time inside.
    • Shooting immediately cancels the InvisibleInvisible effect.
    • A delay of 1.5 seconds without shooting is required to regain the InvisibleInvisible effect.
    • Height of effect has been raised to prevent jumping from the top, even on stairs.
    • Cooldown: 60s => 75s
    • Delay before Zone Appears After Activation: 0.4s => 0.25s
  • Mod 2: Tour du Chapeau
    • Duration: 8s => 6s
    • Cooldown: 60s => 75s
    • Decreased Expertise Refund when Cancelled
    • Delay before Immaterial Effect: 0.2s => 0.25s
Passive
  • Mod 2: Pickpocket
    • Increased Heat gain when used on NPCs.
    • VIPs give more heat when Pickpocketed.

Madame Xiu

Weapons
  • Mod 1: Longshen
    • Damage: 12 => 10 per Bolt (3 per Burst)
    • Refire Delay After Burst: 0.55s => 0.45s
  • Mod 2: Xuanwu
    • Starting Fire Rate: 4 => 3 Bolts per Second
    • Rev Up Time: 1s => 2s
    • Full Rev Up Fire Rate: 8 => 8.1 Bolts per Second

Red

Weapons
  • Mod 2: Lovebite
    • Changed Spray pattern to increase reliability (No longer heart shaped).
    • Fire Rate: 0.95 => 1.15 Shots per Second