Template:WeaponData/Hans
Jump to navigation
Jump to search
This template is a variant of Template:WeaponData for use with Hans.
Parameters
Parameter Name | Parameter Type | Required? | Parameter Description |
---|---|---|---|
name |
string | ✓ | The weapon's name as it appears in-game. |
subtitle |
string | ✗ | The subtitle that appears below the weapon's name as it appears in-game. |
icon |
filename | ✓ | The file name for the weapon's icon. "File:" should be excluded (e.g. "Weapon Chavez Sentinel Icon.png" as opposed to "File:Weapon Chavez Sentinel Icon.png"). |
spray_pattern |
filename | ✓ | The file name for the weapon's spray pattern map. "File:" should be excluded (e.g. "SprayPattern Hans W1.png" as opposed to "File:SprayPattern Hans W1.png"). |
desc |
string | ✗ | The description that appears below the weapon's icon. |
damage_hipfire | number | ✓ | The amount of damage this weapon in hip-fire. Note that this number should equal the amount of damage dealt assuming all pellets hit. |
damage_per_pellet | number | ✓ | The amount of damage this weapon does per-pellet. If this number is a long decimal, truncate it to 1 decimal place and use a ~ to indicate approximation. |
ads_headshot | number | ✗ | The damage multiplier for a weapon headshot in ADS as a decimal. Do not include the x. Hans shotguns (at the time of writing) do not have non-ADS headshots. |
mag_size | number | ✓ | The number of shots the weapon has in its magazine. |
starting_ammo | number | ✓ | The amount of ammo the Agent starts with when using this weapon. |
reload_speed | number | ✓ | The number of seconds it takes to reload this weapon, with a decimal. |
rof | number | ✓ | The number of shots this weapon can fire per second, with a decimal. |