Template:WeaponData/Larcin: Difference between revisions

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m (Fixed documentation rows)
m (Fixed damage hit multiplier colspan)
 
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<td colspan="1"><span style="display:inline-block;width:100%;text-align:center;">{{{rof|}}}</td>
<td colspan="1"><span style="display:inline-block;width:100%;text-align:center;">{{{rof|}}}</td>
</tr>
</tr>
{{#if:{{{headshot|}}}{{{thrown_headshot|}}}|<tr><th colspan="5" style="font-size:16px;">Damage Hit Multiplier</th></tr><tr><th colspan="3">Head Shot</th><th colspan="3">Head Shot (Thrown)</th></tr><tr><td colspan="3"><span style="display:inline-block;width:100%;text-align:center;">x{{{headshot|}}}</span></td><td colspan="3"><span style="display:inline-block;width:100%;text-align:center;">x{{{thrown_headshot|}}}</span></td>|}}</tr>
{{#if:{{{headshot|}}}{{{thrown_headshot|}}}|<tr><th colspan="6" style="font-size:16px;">Damage Hit Multiplier</th></tr><tr><th colspan="3">Head Shot</th><th colspan="3">Head Shot (Thrown)</th></tr><tr><td colspan="3"><span style="display:inline-block;width:100%;text-align:center;">x{{{headshot|}}}</span></td><td colspan="3"><span style="display:inline-block;width:100%;text-align:center;">x{{{thrown_headshot|}}}</span></td>|}}</tr>
</table></includeonly>
</table></includeonly>

Latest revision as of 21:48, 8 November 2023

This template is a variant of Template:WeaponData for use with Larcin.

Parameters

Parameter Name Parameter Type Required? Parameter Description
name string The weapon's name as it appears in-game.
subtitle string The subtitle that appears below the weapon's name as it appears in-game.
icon filename The file name for the weapon's icon. "File:" should be excluded (e.g. "Weapon Chavez Sentinel Icon.png" as opposed to "File:Weapon Chavez Sentinel Icon.png").
desc string The description that appears below the weapon's icon.
damage number The amount of damage this weapon does per-bullet as a decimal. Multi-shot weapons like Cadence should be formatted as damage x number of shots, e.g. 10.0 (x2).
thrown_damage number The amount of damage this weapon does when thrown.
headshot number The damage multiplier for a weapon headshot as a decimal. Do not include the x.
thrown_headshot number The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x.
mag_size number The number of shots the weapon has in its magazine.
starting_ammo number The amount of ammo the Agent starts with when using this weapon.
reload_speed number The number of seconds it takes to reload this weapon, with a decimal.
rof number The number of shots this weapon can fire per second, with a decimal.