Template:WeaponData/Larcin: Difference between revisions

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| thrown_headshot || number || ✗ || The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x.
| thrown_headshot || number || ✗ || The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x.
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| mag_size || number || ✓ || The number of shots the weapon has in its magazine.  
| mag_size || number || ✓ || The number of shots the weapon has in its magazine.  
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Revision as of 21:44, 8 November 2023

This template is a variant of Template:WeaponData for use with Larcin.

Parameters

Parameter Name Parameter Type Required? Parameter Description
name string The weapon's name as it appears in-game.
subtitle string The subtitle that appears below the weapon's name as it appears in-game.
icon filename The file name for the weapon's icon. "File:" should be excluded (e.g. "Weapon Chavez Sentinel Icon.png" as opposed to "File:Weapon Chavez Sentinel Icon.png").
desc string The description that appears below the weapon's icon.
damage number The amount of damage this weapon does per-bullet as a decimal. Multi-shot weapons like Cadence should be formatted as damage x number of shots, e.g. 10.0 (x2).
thrown_damage number The amount of damage this weapon does when thrown.
headshot number The damage multiplier for a weapon headshot as a decimal. Do not include the x.
thrown_headshot number The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x.
mag_size number The number of shots the weapon has in its magazine.
starting_ammo number The amount of ammo the Agent starts with when using this weapon.
reload_speed number The number of seconds it takes to reload this weapon, with a decimal.
rof number The number of shots this weapon can fire per second, with a decimal.