Template:WeaponData/Larcin: Difference between revisions
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| thrown_headshot || number || ✗ || The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x. | | thrown_headshot || number || ✗ || The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x. | ||
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| mag_size || number || ✓ || The number of shots the weapon has in its magazine. | | mag_size || number || ✓ || The number of shots the weapon has in its magazine. | ||
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Revision as of 21:44, 8 November 2023
This template is a variant of Template:WeaponData for use with Larcin.
Parameters
Parameter Name | Parameter Type | Required? | Parameter Description |
---|---|---|---|
name |
string | ✓ | The weapon's name as it appears in-game. |
subtitle |
string | ✗ | The subtitle that appears below the weapon's name as it appears in-game. |
icon |
filename | ✓ | The file name for the weapon's icon. "File:" should be excluded (e.g. "Weapon Chavez Sentinel Icon.png" as opposed to "File:Weapon Chavez Sentinel Icon.png"). |
desc |
string | ✗ | The description that appears below the weapon's icon. |
damage | number | ✓ | The amount of damage this weapon does per-bullet as a decimal. Multi-shot weapons like Cadence should be formatted as damage x number of shots, e.g. 10.0 (x2). |
thrown_damage | number | ✓ | The amount of damage this weapon does when thrown. |
headshot | number | ✗ | The damage multiplier for a weapon headshot as a decimal. Do not include the x. |
thrown_headshot | number | ✗ | The damage multiplier for a weapon headshot as a decimal when thrown. Do not include the x. |
mag_size | number | ✓ | The number of shots the weapon has in its magazine. |
starting_ammo | number | ✓ | The amount of ammo the Agent starts with when using this weapon. |
reload_speed | number | ✓ | The number of seconds it takes to reload this weapon, with a decimal. |
rof | number | ✓ | The number of shots this weapon can fire per second, with a decimal. |