Hans: Difference between revisions
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=== Expertise === | === Expertise === | ||
Hans' Expertise abilities revolve around applying the {{Status|Neutralized}} and {{Status|Slowed}} [[Status Effects]] to his opponents, giving him the upper hand in combat. | |||
{| class="wikitable" style="width:100%;" | |||
! colspan = 2 | <span style="font-size: 24px;">Incapacitator Orb</span> | |||
|- | |||
| colspan = 2 | [[File:Exp Hans Incapacitator Orb Icon.png|frameless|center]] | |||
|- | |||
| colspan = 2 | | |||
* Hans enters a Stance to shoot an orb of pure energy. | |||
* The projectile applies {{Status|Neutralized}} and {{Status|Slowed}} on Rivals. | |||
|- | |||
! colspan = 2 | Ability Statistics | |||
|- | |||
! colspan = 1 | Status Effect Duration (Seconds) | |||
! colspan = 1 | Projectile Lifetime (Seconds) | |||
|- | |||
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">4.5</span> | |||
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">2.0</span> | |||
|} | |||
{| class="wikitable" style="width:100%;" | |||
! colspan = 1 | <span style="font-size: 24px;">Static Cage</span> | |||
|- | |||
| colspan = 1 | [[File:Exp Hans Static Cage Icon.png|frameless|center]] | |||
|- | |||
| colspan = 1 | | |||
* Hans instantly creates a zone of pure energy around him. | |||
* Rivals entering or leaving the zone get {{Status|Neutralized}} and {{Status|Slowed}}. | |||
|- | |||
! colspan = 1 | Ability Statistics | |||
|- | |||
! colspan = 1 | Cage Duration (Seconds) | |||
|- | |||
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">7.5</span> | |||
|} | |||
{| class="wikitable" style="width:100%;" | |||
! colspan = 2 | <span style="font-size: 24px;">Shock Ray</span> | |||
|- | |||
| colspan = 2 | [[File:Exp Hans Shock Ray Icon.png|frameless|center]] | |||
|- | |||
| colspan = 2 | | |||
* Hans enters a Stance to shoot a spreading spark of pure energy. | |||
* The projectile applies {{Status|Neutralized}} and {{Status|Slowed}} on rivals. | |||
* On hit of [[NPC]]s and rivals alike, the spark spreads to a close target until it can't find more targets or has spread too many times. | |||
|- | |||
! colspan = 2 | Ability Statistics | |||
|- | |||
! colspan = 1 | Status Effect Duration (Seconds) | |||
! colspan = 1 | Maximum Number of Hits | |||
|- | |||
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">4.5</span> | |||
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">6</span> | |||
|} | |||
=== Passive === | === Passive === | ||
{{Navbox Agents}} | {{Navbox Agents}} |
Latest revision as of 16:19, 4 April 2024
Once a head honcho of a super criminal empire, Hans used to have it all. Now forced to serve his sentence as a Deceive Inc. agent, he swears he'll regain back his former power and glory.
Agent Brief
PERSONALITY EVALUATION: Hans is an agent who projects fear, but reflects age and experience. He sees himself as above espionage work, and often is disgruntled by the work assigned to him by Deceive Inc. It has been observed though that he often critiques the targets, both questioning their ability as criminal masterminds and their security. It could be inferred he is almost disappointed in the new age of criminal masterminds.
BACKGROUND: Hans is not an agent by free will. Once the head of a criminal organisation called G.H.O.S.T.S, Hans had it all. A criminal empire that could rival the queen and kings that existed. A force consisting of fear projections and subordinates he trusted closely; Hans did not expect another criminal to bring Spies against him. When it came to the final encounter where he encountered agents Ace, Chavez and Knight, not even those spies expected the events that played out. The closest subordinate to Hans betrayed the former head honcho, carving off his arm and leaving him unable to resist arrest and inevitable espionage work.
FILE UPDATE: Tensions within the agents have been notably high as of Agent Sasori's arrival; Ace confirmed that is the same subordinate who betrayed him.
Game Data
Weapons
Hans uses a selection of shotguns, which fire sprays of pellets from the hip and high-damage slugs when fired while aiming.
The Hook | |||||
---|---|---|---|---|---|
Shotgun | |||||
Single slug shots in ADS. | |||||
Damage (Hipfire) | Damage (ADS) | Mag Size | Starting Ammo | Reload Speed (Seconds) | Rate of Fire (Shots per Second) |
40.0 (~3.0 x 13) | 25.0 | 6 | 12 | 2.2 | 1.3 |
Damage Hit Multiplier | |||||
Head Shot (ADS) | |||||
x2.0 |
The Jab | |||||
---|---|---|---|---|---|
Automatic Shotgun | |||||
Single slug shots in ADS. | |||||
Damage (Hipfire) | Damage (ADS) | Mag Size | Starting Ammo | Reload Speed (Seconds) | Rate of Fire (Shots per Second) |
23.0 (~1.8 x 13) | 20.0 | 10 | 20 | 1.85 | 2.0 |
Damage Hit Multiplier | |||||
Head Shot (ADS) | |||||
x1.5 |
The Uppercut | |||||
---|---|---|---|---|---|
Double Barrel Shotgun | |||||
Damage (Hipfire) | Damage (ADS) | Mag Size | Starting Ammo | Reload Speed (Seconds) | Rate of Fire (Shots per Second) |
45.0 (5.0 x 9) | 30.0 | 2 | 6 | 1.6 | 1.8 |
Damage Hit Multiplier | |||||
Head Shot (ADS) | |||||
x2.0 |
Expertise
Hans' Expertise abilities revolve around applying the Neutralized and Slowed Status Effects to his opponents, giving him the upper hand in combat.
Incapacitator Orb | |
---|---|
| |
Ability Statistics | |
Status Effect Duration (Seconds) | Projectile Lifetime (Seconds) |
4.5 | 2.0 |
Static Cage |
---|
|
Ability Statistics |
Cage Duration (Seconds) |
7.5 |
Shock Ray | |
---|---|
| |
Ability Statistics | |
Status Effect Duration (Seconds) | Maximum Number of Hits |
4.5 | 6 |
Passive
Agents |
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Ace • Chavez • Cavalière • Hans • Larcin • Madame Xiu • Octo • Red • Sasori • Squire • Vigil • Yu-Mi |