Status Effects: Difference between revisions
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(Created page with "== Positive Status Effects == === Amped Up === === Invisible === === Invulnerable === === Resistant === == Negative Status Effects == === Broadcast === === Charmed === === Detected === === Exposed === === Heartbroken === === Heat === ==== Heat Level 1 ==== ==== Heat Level 2 ==== ==== Heat Level 3 ==== === Neutralized === === Poisoned === === Slowed === === Traced === === Vulnerable ===") |
m (Added a few of the status effects. Will do more later when I have the exact notes.) |
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'''Status Effects''' are a game mechanic in Deceive Inc. A number of Status Effects, both positive and negative, can be applied to [[Agents]]. | |||
== Positive Status Effects == | == Positive Status Effects == | ||
=== Amped Up === | === Amped Up === | ||
{{status|Amped Up}} causes Agents to move faster for its duration. | |||
=== Invisible === | === Invisible === | ||
{{status|Invisible}} makes Agents impossible to see, as well as making them immune to all damage effects for its duration. | |||
=== Invulnerable === | === Invulnerable === | ||
{{status|Invulnerable}} makes Agents immune to all damage effects for its duration. | |||
=== Resistant === | === Resistant === | ||
{{status|Resistant}} reduces the amount of damage Agents take for its duration. | |||
== Negative Status Effects == | == Negative Status Effects == | ||
=== Broadcast === | === Broadcast === | ||
{{status|Broadcast}} reveals an Agent's location to every other Agent via a loud signal for its duration. | |||
=== Charmed === | === Charmed === | ||
=== Detected === | === Detected === |
Latest revision as of 00:16, 8 November 2023
Status Effects are a game mechanic in Deceive Inc. A number of Status Effects, both positive and negative, can be applied to Agents.
Positive Status Effects
Amped Up
Amped Up causes Agents to move faster for its duration.
Invisible
Invisible makes Agents impossible to see, as well as making them immune to all damage effects for its duration.
Invulnerable
Invulnerable makes Agents immune to all damage effects for its duration.
Resistant
Resistant reduces the amount of damage Agents take for its duration.
Negative Status Effects
Broadcast
Broadcast reveals an Agent's location to every other Agent via a loud signal for its duration.