Chavez: Difference between revisions

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(Added expertise)
(Updated weapon and ability numbers)
 
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=== Weapons ===
=== Weapons ===
Chavez's selection of revolvers reward accuracy with their high damage and low fire rate.
Chavez's selection of revolvers reward accuracy with their high damage and low fire rate.
{| class="wikitable" style="width:100%;"
! colspan=20 | <span style="font-size: 24px;">Sentinel</span>
|-
| colspan=20 | <span style="display:inline-block;width:100%;text-align:center;">Standard Revolver</span>
|-
| colspan=10 | [[File:Weapon Chavez Sentinel Icon.png|frameless|center]]
|-
! colspan = 2 | Damage
! colspan = 2 | Mag Size
! colspan = 2 | Starting Ammo
! colspan = 2 | Reload Speed (Seconds)
! colspan = 2 | Rate of Fire (Shots per Second)
|-
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">25.0</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">6</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">12</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">2.35</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">1.3</span>
|-
! colspan = 10 | Damage Hit Multiplier
|-
! colspan = 5 | Low Body Shot
! colspan = 5 | Head Shot
|-
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x0.75</span>
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x1.75</span>
|}


{| class="wikitable" style="width:100%;"
{{WeaponData
! colspan=10 | <span style="font-size: 24px;">Vigilante</span>
| name = Sentinel
|-
| subtitle = Standard Revolver
| colspan=10 | <span style="display:inline-block;width:100%;text-align:center;">Short Barrel Revolver</span>
| icon = Weapon Chavez Sentinel Icon.png
|-
| damage = 30.0
| colspan=10 | [[File:Weapon Chavez Vigilante Icon.png|frameless|center]]
| headshot = 1.66
|-
| mag_size = 6
! colspan = 2 | Damage
| starting_ammo = 12
! colspan = 2 | Mag Size
| reload_speed = 2.35
! colspan = 2 | Starting Ammo
| rof = 1.0
! colspan = 2 | Reload Speed (Seconds)
}}
! colspan = 2 | Rate of Fire (Shots per Second)
 
|-
{{WeaponData
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">18.0</span>
| name = Vigilante
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">6</span>
| subtitle = Short Barrel Revolver
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">12</span>
| icon = Weapon Chavez Vigilante Icon.png
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">1.65</span>
| damage = 18.0
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">2.3</span>
| headshot = 1.33
|-
| mag_size = 9
! colspan = 10 | Damage Hit Multiplier
| starting_ammo = 18
|-
| reload_speed = 1.5
! colspan = 5 | Low Body Shot
| rof = 2.8
! colspan = 5 | Head Shot
}}
|-
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x0.9</span>
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x1.5</span>
|}


{| class="wikitable" style="width:100%;"
{{WeaponData
! colspan=10| <span style="font-size: 24px;">Duke</span>
| name = Duke
|-
| subtitle = Long Barrel Revolver
| colspan=10 | <span style="display:inline-block;width:100%;text-align:center;">Long Barrel Revolver</span>
| icon = Weapon Chavez Duke Icon.png
|-
| damage = 40.0
| colspan=10 | [[File:Weapon Chavez Duke Icon.png|frameless|center]]
| headshot = 1.5
|-
| mag_size = 4
! colspan = 2 | Damage
| starting_ammo = 6
! colspan = 2 | Mag Size
| reload_speed = 2.7
! colspan = 2 | Starting Ammo
| rof = 0.65
! colspan = 2 | Reload Speed (Seconds)
}}
! colspan = 2 | Rate of Fire (Shots per Second)
|-
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">35.0</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">6</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">6</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">3.1</span>
| colspan = 2 | <span style="display:inline-block;width:100%;text-align:center;">0.75</span>
|-
! colspan = 10 | Damage Hit Multiplier
|-
! colspan = 5 | Low Body Shot
! colspan = 5 | Head Shot
|-
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x0.75</span>
| colspan = 5 | <span style="display:inline-block;width:100%;text-align:center;">x2.0</span>
|}


=== Expertise ===
=== Expertise ===
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! colspan = 1 | Cancel Delay (Seconds)
! colspan = 1 | Cancel Delay (Seconds)
|-
|-
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">7.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">5.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
|}
|}
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! colspan = 1 | Incoming Damage Multiplier
! colspan = 1 | Incoming Damage Multiplier
|-
|-
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">15.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">7.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">x0.5</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">x0.75</span>
|}
|}


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! colspan = 1 | Damage Modifier (Percent)
! colspan = 1 | Damage Modifier (Percent)
|-
|-
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">3.5</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">2.5</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">1.0</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">75.0%</span>
| colspan = 1 | <span style="display:inline-block;width:100%;text-align:center;">75.0%</span>
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=== Passive ===
=== Passive ===
Chavez's Passive abilities help him rapidly recover during and after fights.
Chavez's Passive abilities help him rapidly recover during and after fights.
<!--


PASSIVES:
{| class="wikitable" style="width:100%;"
! colspan = 1 | <span style="font-size: 24px;">Tough Luck</span>
|-
| colspan = 1 | [[File:Pas Chavez Tough Luck Icon.png|frameless|center]]
|-
| colspan = 1 |
* Chavez turns a portion of the damage he takes into Grey Health.
* Grey Health will slowly regenerate after some time.
* Amount of Grey Health is dependent on the damage received.
|}


P1 = Tough Luck
{| class="wikitable" style="width:100%;"
P2 = Tough as Nails
! colspan = 1 | <span style="font-size: 24px;">Tough as Nails</span>
P3 = Endurance Training
|-
| colspan = 1 | [[File:Pas Chavez Tough as Nails Icon.png|frameless|center]]
|-
| colspan = 1 |
* Chavez can heal beyond his Max Health to Overheal.
* Overhealth is temporary and drains after a certain time.
* Every healing method can Overheal.
|}


"ui_HeroPassiveDescLong_Chavez": "• CHAVEZ turns a portion of the damage he takes into <Emphasis>GREY HEALTH</>\r\n\r\n• <Emphasis>GREY HEALTH</> will slowly regenerate after some time\r\n\r\n• Amount of <Emphasis>GREY HEALTH</> is dependent on the damage received",
{| class="wikitable" style="width:100%;"
        "ui_HeroPassiveDescLong_Chavez_Mod1": "• CHAVEZ can heal beyond his MAX HEALTH to <Emphasis>OVERHEAL</>\r\n\r\n• <Emphasis>OVERHEALTH</> is temporary and drains after a certain time\r\n\r\n• Every healing method can <Emphasis>OVERHEAL</>",
! colspan = 1 | <span style="font-size: 24px;">Endurance Training</span>
        "ui_HeroPassiveDescLong_Chavez_Mod2": "• CHAVEZ turns a portion of the damage he takes into <Emphasis>GREY HEALTH</>\r\n\r\n• Dealing damage to RIVALS HEALS part of the <Emphasis>GREY HEALTH</>\r\n\r\n• Amount of HEALING done is dependent on the DAMAGE DEALT",
|-
-->
| colspan = 1 | [[File:Pas Chavez Endurance Training Icon.png|frameless|center]]
|-
| colspan = 1 |
* Chavez turns a portion of the damage he takes into Grey Health.
* Dealing damage to Rivals Heals part of the Grey Health.
* Amount of Healing done is dependent on the Damage Dealt.
|}


== References ==
== References ==
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{{Navbox Agents}}
{{Navbox Agents}}
[[Category:Agent]][[Category:Vanguard]]
[[index.php?title=Category:Agent]][[index.php?title=Category:Vanguard]]

Latest revision as of 20:22, 17 June 2024

“Can’t beat experience, apparently”
— Chavez

A true legend of the spy world, Chavez uses his strength and kind heart to fight the good fight. He's supposed to be retired by now, but he's back for one last mission... or so he says.

Agent Brief

PERSONALITY EVALUATION: The most experienced agent in the field, he’s always one foot out the door and ready to retire, he can’t seem to stop himself from taking on ‘one last mission’. Rough, tough and with a heart of gold, he’s alway ready to protect his fellow agents, at least those he respects.

FILE UPDATE: Even though he was teaming up with top-of-the-line agents Ace and Knight, Chavez’ last mission went sideways: Operation Siege was a complete fiasco that led to a world-shaking debacle. However, Chavez didn't let this failure get to him as he appears more resolved than ever to make things right, once and for all. As one might expect, he's set on wanting to leave a better world for his daughters.

BACKGROUND: As an ex secret service agent, Chavez has a deep history of field work, and the stories to go with it. This family man has reached the peak of his career and seems ready to step out of the game, but the mystery of Knight’s disappearance, his love for “the great game”, and perhaps other secrets are holding him back from walking away... for the last time.

One last time IRIS, I swear”

WEAPON: Sentinel

Chavez likes it “old school” and he’s carried around his revolver, Sentinel, for just about as long as he’s been in the field.

Sentinel may not have the ammo count of more modern weaponry, but it packs a punch in the right hands, and rivals that find themselves on the wrong side of his barrel, are in for some tough luck.

AGENT PASSIVE: Tough Luck

Thanks to years of experience, after returning to cover, Chavez knows how to get himself back into a more healthy state. This can come as a surprise to rivals who track him down after he’s fended another off.

AGENT EXPERTISE: Hard Boiled

When the situation gets too hot, Chavez is in his element. Appearing to shrug off rival damage, he can use this opportunity to make the right calls in how he wants to engage the situation. Time has shown that usually puts others within perfect range of Sentinel, and then they won’t be a problem for very long.

Rival agents should beware, this is Chavez’s ‘last mission’ and he won’t let them stand in his way.

Game Data

Weapons

Chavez's selection of revolvers reward accuracy with their high damage and low fire rate.

Sentinel
Standard Revolver
Damage Mag Size Starting Ammo Reload Speed (Seconds) Rate of Fire (Shots per Second)
30.0 6 12 2.35 1.0
Damage Hit Multiplier
Head Shot
x1.66
Vigilante
Short Barrel Revolver
Damage Mag Size Starting Ammo Reload Speed (Seconds) Rate of Fire (Shots per Second)
18.0 9 18 1.5 2.8
Damage Hit Multiplier
Head Shot
x1.33
Duke
Long Barrel Revolver
Damage Mag Size Starting Ammo Reload Speed (Seconds) Rate of Fire (Shots per Second)
40.0 4 6 2.7 0.65
Damage Hit Multiplier
Head Shot
x1.5

Expertise

Chavez's Expertise abilities revolve around making him and his teammates ResistantResistant or even InvulnerableInvulnerable.

Hard Boiled
  • Chavez instantly becomes InvulnerableInvulnerable for a short time.
  • Cancel by re-pressing the activation button.
Ability Statistics
Duration (Seconds) Cancel Delay (Seconds)
5.0 1.0
Unshakeable Fortress
  • Chavez instantly creates a Zone around him.
  • Inside the Zone, Chavez and his Allies become ResistantResistant.
Ability Statistics
Duration (Seconds) Cancel Delay (Seconds) Incoming Damage Multiplier
7.0 1.0 x0.75
Return to Sender
  • Chavez instantly becomes InvulnerableInvulnerable for a very short time.
  • In addition, Chavez Absorbs a portion of the incoming damage.
  • The Absorbed damage powers up Chavez's weapon.
  • The bonus damage lasts until Chavez Empties His Clip or Reloads.
Ability Statistics
Duration (Seconds) Cancel Delay (Seconds) Damage Modifier (Percent)
2.5 1.0 75.0%

Passive

Chavez's Passive abilities help him rapidly recover during and after fights.

Tough Luck
  • Chavez turns a portion of the damage he takes into Grey Health.
  • Grey Health will slowly regenerate after some time.
  • Amount of Grey Health is dependent on the damage received.
Tough as Nails
  • Chavez can heal beyond his Max Health to Overheal.
  • Overhealth is temporary and drains after a certain time.
  • Every healing method can Overheal.
Endurance Training
  • Chavez turns a portion of the damage he takes into Grey Health.
  • Dealing damage to Rivals Heals part of the Grey Health.
  • Amount of Healing done is dependent on the Damage Dealt.

References

Agents
AceChavezCavalièreHansLarcinMadame XiuOctoRedSasoriSquireVigilYu-Mi

index.php?title=Category:Agentindex.php?title=Category:Vanguard